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 | Spelling Bundle Item #: 2186 Gr. K-5, Inclusion
| Learning to spell has never been easier with Tool Factory’s Spelling Bundle! With 4 different interactive software titles the fundamentals of spelling can be addressed and challenged on a daily basis. Accompanied by 8 spelling board games, magnetic letters, and the Spell Track workbook, students who may not have a computer to work on can still take part in spelling fun! By using computer software to teach spelling students are learning new vocabulary but also learning key placement on the keyboard – a useful tool for their future! These interactive tools will be sure to have all your students reading and spelling beyond your expectations! The retail value is $410!
This bundle includes:Two Wise OwlsSuper Spell Spell TrackSpell Track WorkbookTool Factory Phonics 3Spelling Board Games177 Magnetic Letters
| Two Wise Owls | | | | Rhythm Helps Your Two Hips Move! That’s how you spell Rhythm! Two Wise Owls is bursting with tons of mnemonic devices like this to help students remember difficult spellings! The program has been created to target pupils aged 7 and beyond as well as learners with specific learning difficulties (including dyslexia), as well as those who may find using mnemonics a useful tool for memorizing important information. | | SuperSpell: A Day At The Beach | | | | Students build sandcastles while building spelling skills in this comprehensive three-part program. In SuperSpell: A Day at the Beach, students travel to the beach to practice their spelling skills with over 3,000 words and 7 different activities. SuperSpell Assessment contains one placement test and three diagnostic tests that establish the user's skill level and pinpoint specific weaknesses. The SuperSpell Worksheet module has over 100 printable worksheets to help kids master their spelling skills away from the computer. The program diagnoses spelling weaknesses and then assigns word lists for reinforcement. Teachers can even type in their own word lists, or record their voice in order to target students of all ability levels. You won't find a more comprehensive spelling program on the market! | | Spell Track | | | This program provides the highest quality spelling practice for students on the path toward optimal reading development. Learners ranging from the pre-school child to the dyslexic adult will appreciate Spell Track's expertly designed, multi-sensory activities while they work at their own pace on essential literacy skills such as: phonemic awareness, left-to-right tracking, word recognition, sequencing, segmenting, blending, and proofreading. Teachers can add word lists and write sentences tailored for each learner, making this a versatile tool for mainstream, inclusion, and special education settings.
Students and teachers choose from a large, built-in bank of word lists, then "track" the word they just saw and heard, one letter at a time. The correct spelling is reinforced by typing the word, then it's used in the context of a sentence. Activities for "Test Yourself" and hear-and-type will reinforce their growing mastery of high frequency words and vocabulary. Full record-keeping, selectable background and text colors, and multiple difficulty levels help students towards optimal reading development. | | Tool Factory Phonics 3 | | | | Discover the world of vowels using the fun and creative poems in Smart Phonics 3! The third in a series of 4 CD-ROMs, which focus on vowel phonemes. The Smart Phonics software follows an easy-to-use layout, based around 3 activities for teaching each letter/sound relationship. These are: listen to the poem, find the sound, and make words. The main menu provided separates sounds into groups; select a sound, with corresponding picture to play the three activities for each sound! Featuring: 3 letter blend beginnings, Magic 'e', vowel digraphs, changeable vowel sounds, and 'R' controlled vowel sounds. Appropriate for ages 6-7+ or those with reading difficulties. | | Eight Spelling Board Game | | | Eight different, irresistible board games reinforce letter-sound relationships in a fun and interactive way. Includes 8 laminated games, 30 counters and dice.
The games include:
• Alphabet
• Digraphs
• Medial Vowels
• Rimes
• Blends
• Vowel Phonemes
• Silent “e”
• Sight Words | | Magnetic Letters | | | | Give kids the practice they need to master word building…one sound at a time! Each magnetic set listed includes 35 consonants and 13 vowels…all color-coded to make word building a breeze. Plastic letters are 1"-1 1/2". Package includes two sets of lowercase and one set up uppercase letters. |
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Minimum system requirements: PC Pentium III with Win 95 or higher, Mac Power PC 120 MHz with system 9 or higher
32 MB RAM or higher
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  | SuperSpell Grammar 1 | | Gr. 3-7, Inclusion | | The Hoopers family returns to make learning grammar fun! SuperSpell Grammar 1 covers the following topics: Nouns, Pronouns, Adjectives, Adverbs, Verbs, Prepositions, Articles, Conjunctions, Punctuation, Phrases, Clauses, and Sentences. |  | SuperSpell Grammar 2 | | Gr. 5-9, Inclusion | | Navigate scrambling beach crabs, avoid cruising sharks, and dangerous jellyfish while improving usage of nouns and verbs. SuperSpell Grammar 2 covers the following topics: Parts of Speech, Punctuation, Sentence Structure, and Grammar Usage. |
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