Storytelling for Non-writers and Non-readers
with Digital Cameras
Reading Tracks for the Inclusive Classroom
– Special Education, ESL, and Under-Achievers
Musical Intervention - Autism to Auditory
Speech and Language
Building Blocks of Speech - Supporting
Speech and Language Development with Technology
ESL – Breaking Down the Language Barrier
The Autism Spectrum Disorder - Issues and Interventions, Hands-on
Software Strategies to Reach the Autistic
Screening for Dyslexia and Dyscalculia
Dyslexia Strategies for Success –
Software Intervention and Interactive Activities
Profound and Multiple Difficulties
– Assessment and Intervention, Hands-on
Emotional Literacy – Exploring a Student’s
Skills for Inclusion and Special Education
Mouse Skills to Masterpieces – Confidence
Building for Visual Learners
IT Tools That Talk! - K-8 and ESL
Digital Camera Workshop, Building
Projects in the Inclusive Classroom – Hands-on
Using Digital Photography in Special
Education for Early Skills Building
Hardware and Software Combined
Explore the Universe of Assistive
Technology! - Hands-on
Switches and Software Combined for
Cause-and-Effect Software, Touch Screens,
and the Development of Coordination Skills
Inclusion Teaching Across the Core
Curriculum - Hands On Experimental Lab
Play on the Assistive Technology Playground
of all ages struggle with the basics of literacy. Strategic use
of technology can add to their learning, and support the beginning
steps of reading and writing development. The ability to perform
sequencing is a basic skill essential to organizing thoughts both
in written and spoken language. We’ll look at software programs
that support the development of sequencing skills at all levels.
Learn practical methods to teach sequencing using digital images.
Then together we’ll take an entertaining journey upriver and share
the exemplary project called, “Cally goes on a Narrowboat”. It was
constructed using a digital camera and recorded voice, and demonstrates
how story telling can be a tremendous motivator for struggling learners.
Work in teams using a digital camera and a toy to shoot your own
sequence of images. Build on these ideas by constructing a personalized
talking book and a noisy interactive worksheet. Discuss strategies
for autistic intervention using digital images. Develop graphic
organizers using sequences of photos to create a visual step-by-step
instruction sheet for daily tasks. Finally, we’ll wrap up with a
look at some great online resources.
Come prepared to get some great ideas for story building
to enact with your emerging learners in the classroom. Each attendee
gets a free copy of Tool Factory Workshop (worth $199), plus a free subscription to Elementary Zone.
a course for district-wide improvements in reading. When coming
across an unknown word, students must call upon a variety of reading
skills in harmony: phonics
(sound), graphic and word recognition (sight), syntax (grammatical
knowledge), and semantic (contextual understanding). First we'll
explore an English/Spanish screen reader. Scan a book or PDF file,
and hear the words immediately spoken back. Read any onscreen text
using RealSpeak™ Solo text-to-speech voices, then “hear” the internet
come to life. Then experiment with a progressive research-based
software series designed to break down the reading process into
its essential building blocks. Begin with activities for visual
discrimination and pre-letter learning. Explore 45 isolated phonemes
and try activities that help students learn to deal with the lack
of one-to-one correspondence between sounds and symbols. Place sounds
within the meaningful context of a word, and word sets within the
context of a sentence. Students will learn to track letters and
words by selecting the proper item from the group, in the proper
order. Take steps towards fluency with 2 different storybook reading
programs. Adapt each program for use with students who have specific
learning difficulties, and inclusion issues. Finally, we’ll explore
strategies for fluency. For elementary interest, there’s Sound Stories
with a different story for each letter of the alphabet and 4 h-digraphs.
Then using Think About we’ll explore activities for reading
comprehension, sequencing, visual memory and writing, targeting
older learners. Closing discussions will center on implementing
a comprehensive research-based reading program with special education
students alone or in inclusive settings.
Attendees get one program from the On
Track Series (worth $69), plus a subscription to Elementary
don't have to be Beethoven to compose great music! Prepare for a
noisy but exciting workshop! Music is a fantastic motivator for
select populations of students. Begin the journey with character-based
activities for lower functioning students. Friendly characters respond
in tones, and help students to communicate their ideas in imaginative
ways. Listen to a mixture of timbre, dynamics, and texture using
instruments ranging from a guitar to tubular bells. We’ll even sequence
singing characters to compose tunes and choreograph dance routines.
The concept of pitch is introduced using visual characters. The
taller the character -- the higher the sound he makes!
Experiment with the dynamics of volume using a virtual mixing
desk. Move animals closer or further away to make
corresponding sounds get quieter or louder. Formulate songs which
are scary, serene, angry, or happy in an exploration of musical
mood. Throughout the seminar we’ll work with tools that are configurable
for students with progressively higher cognitive levels. Construct
stunning musical projects with simple mouse clicks. We’ll explore
activities that encourage students to grasp the basics of music
such as volume, pitch and tone. Learn when to play, and when to
stop! We’ll show you a unique technique of using pictures and names
to represent musical phrases. Experiment with 128 different musical
instruments and try your hand at composing a full-blown Egyptian
dance, Mozart’s waltz, or sequence an old favorite song.
Create music from around the world to support autistic intervention,
auditory learners, and all areas of the curriculum. Free subscription
to Elementary Zone.
can be very effective in supporting the inclusion of students with
speech and language difficulties in the classroom. We’ll take a
comprehensive look at a variety of resources, and share new ways
to use your existing computer technology.
Explore groundbreaking voice reactive software that encourages
development of the building blocks of speech for non-vocal students
and emerging talkers. Blow up a balloon by making an extended sound
or blowing puffs of air into a microphone. Use increases in volume
to win a race. Build a photographic puzzle and paint a picture by
making a series of short or specific sounds.
Put your voice to work as we demonstrate and practice various
computer-assisted vocalization activities. Then we’ll share a video
showing a student with a vocabulary of just 4 words, say her therapists
name for the first time while using these intervention methods.
Using a follow-the-leader teaching style, we will build confidence
as we walk through guided teaching strategies. Record your own voice
into the word robot, then drag the words onto a grid to hear them
spoken back. We’ll present
new strategies for using a screen reader with scanning to encourage
and support students with speech and language difficulties. Turn
your voice into a sound-activated switch, and play cause-and-effect
activities. Try out Two Wise Owls and draw and speak your
on mnemonic memory aid, while also working on difficult spellings.
Each attendee receives a supplemental handout packed with
useful resources, plus a subscription to www.elementaryzone.com.
students face many barriers to learning. Commonly, their spoken
language development will far exceed their written literacy skills.
In this seminar we’ll look at software intervention strategies that
have proven effective in other schools. Begin with an English/Spanish
typing tutorial that offers ESL students familiarity with second
language spellings, and can also improve reading skills. Discuss
the use of simple tools such as a spell checker, then look at a
screen reader that speaks any text displayed on a computer screen
or on the internet. Watch
as we scan a paper book or PDF file, and then hear the text read
back in a clean computer voice with word-by-word hi-lighting in
either English or Spanish. We’ll
explore word prediction, talking spell checker, homophone identification,
and a reading ruler. Experiment
with various programs from the On Track Reading Series. These
titles were designed with a mature interface so that older learners
could reinforce their pre-fluency skills without the often-felt
stigma attached to cartoon-based reading programs. Take a quick
look at idioms and play activities designed to help students gain
a better grasp of implied meanings. Finally we’ll wrap up with a trip to the Writer’s Workshop
and try our hand at journalism in English, Spanish, French or German. Each
attendee gets a program from the On
Track Series (worth $69), and great ideas for breaking down
autistic spectrum disorder (ASD) typically show impairments in three
main areas: 1) language and communication, 2) social interaction
and, 3) rigidity of thought and behavior.
We’ll explore each of these areas and try out a myriad of
resources that have helped with each individual difficulty.
ASD students may have superficial perfect spoken language,
which may seem formal and pedantic. When listening and/or reading,
they might understand the words in a literal way, without understanding
implications of their meaning. We’ll discuss strategies and coping
mechanisms for overt literal interpretation of language. Play the
activities in Idiom Track and select correct meanings for
commonly used idioms. See how the computer can be a safe, non-threatening,
non-judgmental learning environment that can allow students to grow.
Socially, autistic students can be isolated amongst peer group (but
not care less about it!) or they may wish to join in, but can't
and therefore become upset. In addition, they might fail to pick
up social rules and unwritten rules - makes them prone to teasing
and ridicule. We’ll share resources that encourage sustaining friendships,
and help them to understand and function within social norms. Finally,
we’ll discuss various case studies of rigid behavior such as adherence
to strict routines, inability to think and play creatively, and
difficulties transferring skills from one setting to another. We’ll
show how simple tools such as spell checking and drafting techniques
can be a great help in formulating intervention strategies. Build
a visual timetable showing an appropriate sequence of actions. Participants
receive free printed resources, plus a subscription to www.elementaryzone.com.
a myriad of software programs that have proven effective in connecting
with Autistic learners. Begin with vocalization software and use
small utterances to make a creature blow up a balloon before your
very eyes. Vocalization is key to your success! Find new tactics
to teach sequencing and visual tracking, then tailor the activities
to the ability level of the learner.
Autistic students frequently process the world in very literal
terms. Try out 5 activities that help discriminate between the real
and literal meanings of idioms. Some students will have difficulty
processing drawn images so we’ll review programs that incorporate
digital photographs in order to make a direct relationship between
your students and all the people, places, and things in their environment.
Musical programs have been effective in reaching auditory learners.
Coach the theories of music while learning cause and effect relationships.
Explore appropriate use
of emotional responses with a new friend, Smart Alex. Students can
conduct a simple conversation with Smart Alex, sharing likes and
dislikes and teaching him new words. Learn about time and
spatial orientation with skills building software. Incorporating
speech the senses of hearing, touch, and sight. Experience the range
of capabilities in this seminar. Great printed resources, plus a subscription
look at a unique award-winning computer-based screener that helps
to identify 5-14 years olds with Dyslexic and Dyscalculic tendencies.
Share stories, discuss the attributes of the disorders, then we
will show you how to administer the assessment. We’ll have the opportunity
to actually take a portion of the assessment ourselves and discuss
some of the issues that students with Dyslexia and Dyscalculia face.
Then review and interpret the feedback generated so that we can
prescribe the best course of action. Late in the seminar we will
focus on looking at software resources designed specifically to
help students with reversals. Participants
receive useful handouts explaining the identification and support
of Dyscalculia and Dyslexia. Plus take away CD-ROM demonstration
of the screeners to reference after the conference.
a myriad of resources available for intervention with Dyslexic students.
Look at a 5-part reading program that support literacy from visual
perception to sentence construction, developed by a Dyslexia specialist.
Activities support visual discrimination, alphabet learning, phonics,
spelling and sentence development, carrying students right up the
stage of “fluency”. Place sounds within the meaningful context of
a word, and word sets within the context of a sentence. Students
will learn to track letters and words by selecting the proper items
from the group, in the proper order. Activities configurable to
the ability level of the student, and we’ll discuss how simple changes
in the activity settings can make a difference to the Dyslexic student. Finally, we’ll preview the “b” and “d” Letter Olympics. Students repeatedly practice
discriminating “b” and “d” with six instructional Olympic challenges.
We’ll review 2 program which focus on sequencing. One is based on
ordering 4-image sequences of playing cards, and the other is seated
in reading comprehension. Wrap
up with a quick review of 2 assessments that help to identify students
with Dyslexic and Dyscalculic tendencies. Come prepared to experiment!
Attendees get a free program from the On
Track Series (worth $69), a subscription to www.elementaryzone.com, plus a comprehensive
set of SEMERC handouts and research on Dyslexia and technology.
with profound and multiple learning difficulties can react to their
environment in a myriad of ways. We’ll try out the
“SNOEZELEN Sensory Assessment and Profiling Tool” designed to help teachers identify children
with particular sensory needs, then explore many options for intervention.
The assessment begins with a description of the main sensory
areas: sight, sound, touch, taste, smell and movement. The main
body of the assessment features a series of questions relating to
each of these sensory areas. For example, when concentrating on
sight, the tools asks questions such as, “Does the person enjoy
reading / looking at pictures?”, “Does the person seek out brightly
colored objects?”. Each question requires a response that is based
on a Likert scale. Assessors are asked to indicate if and how frequently
a response occurs. Each descriptor of frequency will be defined
at the beginning of the assessment and a feature is available for
the assessor to obtain a definition of the sensory need. Upon completion
of the assessment, the assessor will be able to print a report that
indicates sensory preferences, gaps in sensory input and suggestions
for management. This acts as the basis for appropriate intervention
programs. After reviewing the assessment, we’ll explore software
programs that have been effective in specific situations, with students
having profound and multiple difficulties. We’ll look at Picture
Builder, a switch accessible activity center which gives constant
feedback to mouse, sound, touch, or switch input, and uses digital
images to help peak student’s interest.
We’ll also look at some character-based programs that have
proven to be very successful in triggering responses from PMLD students.
Share success stories and get new ideas for reaching students in
the PMLD spectrum. Get great resources plus a demonstration CD to
reference after the conference.
Emotional Literacy – Exploring a Student’s
literacy is the ability of people to recognize, understand, and
appropriately express their own emotions, as well as responding
accordingly to the emotions of others. In this seminar we’ll explore
an assessment that evaluates the five dimensions of emotional literacy,
1) self-awareness, 2) self-regulation, 3) motivation, 4) empathy
and 5) social skills. The assessment tool includes 3 separate surveys
offering a dynamic perspective on the student’s emotional literacy.
First students will take a test and answer simple questions
about how they react to other. Next the parent/guardian will take an exam
answering questions about their child’s reactions based upon poised
situations. Finally the
caregiver will answer questions about the emotional responses of
their pupil in selected situations.
These scores are then combined to give an overall emotional
literacy score. Each “exam” takes about 10 minutes and can be administered in checklist
or paper format then entered into the program by the test administrator
or teacher. Alternatively, the tests can be taken directly on the
computer itself, which is ideal for compiling automatic scores.
Assessments can be administered multiple times in order to track
a student’s progress after intervention activities, then mark significant
changes. This complete assessment and intervention tool
includes a 135-page book of research, scoring overlays, and reports
as well as worksheets and intervention activities. The program is
research-based and developed to support social and emotional development
in young students. Get great resources plus a demonstration CD
to reference after the conference.
skills may be all that’s required to reach your visual learners.
Select students can have difficulty expressing themselves through verbal
communication. Art programs
give all learners a medium through which they can explore their
feelings and express their ideas. The computer is a more forgiving
medium than traditional methods as it allows pupils to experiment
and change their mind safely through the use of the “Undo” button.
In this seminar we’ll look at 3 different art programs, designed
with special education students in mind. Start with Tool
Factory Beep! and explore ways to develop fine motor control
while creating a noisy painting.
Experience firsthand how artwork can be a great
confidence builder. Using Fresco we’ll see how an art package
can simulate real art medium. Watercolors blend transparently, paint
runs out on your brush, and pastels smudge with the slightest touch.
Using nothing more than simple mouse clicks, we’ll guide you through
some easy-to-do projects. No artistic ability is needed to create stunning artwork
for students who may otherwise have little way of expressing themselves.
We’ll discuss and explore strategies for teaching
in an inclusion classroom. There are 5 built-in levels so that educators
can transparently accommodate diverse student needs, without the
often-felt stigma attached to assistive technology. Finally, we’ll
switch to Tool Factory Painter and explore the use of stamps to
allow students with limited motor control to produce age appropriate
designs that might otherwise be impossible. Special effects
such a tiling, wash and spin, allow simple scribbles to become complex
and beautiful designs. See how paint programs can
be a fantastic resource for use across all curriculum subjects and
for all ages. Attendees
get a free paint program (worth $70), plus a subscription to www.elementaryzone.com.
how to introduce critical IT skills at any ability level, in this
jam-packed seminar! Begin with the fiercely
addictive program, Tool Factory Beep. Develop basic mouse
movements, click-and drag skills, orientation, and decision-making
skills as you animate paintings, dress the creatures, and help the
elephant find its home. Next we'll review 2 different inclusive
typing tutorials that help early-ability level students gain familiarity
with the keyboard. There
is Keyboarding Adventure with fun characters to guide elementary
kids, or try out Keyboarding Skills -- a more serious typing
tutorial for older learners and ESL students.
With typing skills mastered, the instructor will guide you
through building curriculum in the different environments of Tool
Factory Workshop. Using the word processor, we’ll create a talking
writing project that integrates text, pictures, sound effects, and
video. Learn how to activate a speech engine for pre-reader, special
needs students, and story narration. For older learners we'll develop
a more serious newspaper report with narration and digital photos.
Embark on a confidence-building painting adventure, using nothing
more than simple mouse clicks. Tailor the interface of Fresco
to the level of the learner, and create fantastic drawings with
just a little guidance. Finally,
for Microsoft Office users, we'll activate a screen reader
that can speak text from any program or the internet in English
and Spanish. Scan a book or PDF into Microsoft Word and
hear the text read back instantly. This is one of our most popular sessions! Receive a lesson plan
packet, a free copy of Tool
Factory Workshop (worth $199), plus a subscription to Elementary Zone.
your students sparkle when their faces appear on the computer screen!
Reach your visual learners by integrating digital photographs into
your class projects. Together we’ll build some of our favorite curriculum
projects created by teachers in the training labs. Activate the
talking tutor and built-in speech engine so that students receive
timely auditory feedback as they create projects. Learn to convert
a photograph into a mosaic, then utilize the cloning tool to draw
a “third eye” on a portrait. Swap the heads on two different people
in a photograph, then explore loads of clip art resources for “stamping”
down borders and frames. Use photo-manipulation to make a humorous
greeting card that talks as the student types. Put splashy captions
across your photos and print or email them. We’ll even turn a photographic
scene into a background, then add clip art characters for story
writing projects. Come prepared to experiment! Attendees receive
a step-by-step photography manual packed with project ideas, links
to great web-based resources, a copy of Tool Factory Workshop
(worth $199), plus a subscription to www.elementaryzone.com.
all the people, places and things that illicit a positive response
from your students, then take photographs and build learning activities
that utilize these images. In this seminar we’ll discover a myriad
of ways to use a digital images in the learning process. Begin at a lower cognitive level with Picture
Builder. Browse for a photograph, then touch the screen to make
it slowly reveal. Build a puzzle from a digital image, in progressive
levels of difficulty, then use a photograph on the face of a slider
puzzle and work on problem-solving skills. We’ll show you how to
activate a “sound switch”, so that students who can only make simple
vocal utterances, will be able to play a myriad of switch-based
learning activities with photographic images. Then explore cause
and effect activities that develop timing skills and targeting.
Using a collection of photographs, we’ll play the Touch
It game, where images fly across the screen in pre-selected
speeds and directions, giving students the opportunity to capture
them with a touch. Travel up the cognitive spectrum and build a
mnemonic memory aid for difficult spellings. Browse for a photo,
write your own mnemonic, and even record your voice speaking the
mnemonic in rhythmic tones. Wrap up with some photo manipulation
activities using a paint program. Open a photograph, then use blurring,
blending and smudging techniques to create vivid images with simple
mouse strokes. Frame a photograph, stamp down borders, and even
create wrapping paper from photographs. Your visual learners will
a hands-on exploration of assistive technology. Journey into a wide
array of hardware and software programs, and identify powerful new
ways to reach your students with special needs. We'll demonstrate a myriad of input devices,
designed to work in tandem with software for skills building and
literacy development. Try out pressure-adjustable switches, then
explore a switch-adapted reading reinforcement program for phonics
development. Plug in two types of trackballs and feel what it’s
like to access the computer with only the tips of your fingers.
Look at a touch screen overlay and then play the Touch It games
to develop targeting, tracking, and timing skills. Grab a mini-mouse
and imagine you have small hands. Then try out a paint program that
develops click-and-drag skills and decision-making. Learn about
mounting devices that make computer usage possible for students
with motion issues. We'll even show you how to use a microphone
to control character movements during game play. Learn how to set
up each device, discuss when to use each one, then experience firsthand
the software that complements each assistive device. Discuss situations
where each tool can make a big difference in achievement. Play games,
make music, and practice literacy skills! This is a great session
to get a general overview of many available software programs and
hardware devices in context. Find out how and when to best use assistive
technology. Free switch-accessible
phonics software (worth $70) for every attendee, great printed manual,
plus a subscription to www.elementaryzone.com.
is a switch? Who uses one? Do I need special software? Get the answers
to all these questions and more, plus get ideas for how to introduce
switch access. We will start by looking at what makes an effective
switch, how they connect to a computer, mounting, and correct positioning.
With the switches in place, we’ll explore a myriad of different
software programs that were designed to be used in tandem with switches.
After an introduction to
switch basics, we’ll show you how to develop a progression of skills.
First we’ll build 4-step picture sequences by assembling any of
30 different progressions. Next we’ll reinforce key skills in matching,
categorization and concentration. Then pair pictures with sounds
of everyday objects, animals, and people, using switches to make
your selections. Learn how to stimulate pressing
a switch, encourage multiple presses of the switch, and effective
teaching methods for timing activities. We’ll show you how to encourage
multiple presses of the switch, as well as experimenting with timing
activities to foster pressing a switch at just the right moment.
This session begins with switch basics, and spans a constellation
of teaching scenarios. Get helpful information on different types
of switches, switch mounts, and software information.
and reaction! That’s what cause-and-effect is all about. Get hands-on
experience with a wide array of software programs built to foster
interactive responses from students. Start with an overview of the
best-selling Leaps & Bounds Series. Begin with one cause
(a simple mouse click) and one effect (an animation plays) then
work to a higher level of complexity with multiple causes and multiple
effects. Change the order
of the actions and the result will differ, giving students endless
opportunities for progressively develop their skills through discovery.
Due to the natural instinct to use our hands, touch screen
can be the ideal input method for select students. We’ll explore
the advantages and usage of touch screens, look at touch screen
overlays then try out a myriad of cause-and-effect software programs
specifically developed to improve a wide range of coordination and
decision making skills. Next, we’ll construct a face by selecting
eyes, nose, mouth, skin color, and hair. Students make decisions
and regularly indicate their choices by pointing at the screen,
clicking the mouse, or hitting a switch. Discuss opportunities for
decision making, printing, and displaying student creations for
visual reminders of success. The development of coordination skills
is vitally important if students are to succeed. Using the tips
of our fingers, we’ll literally compose a symphony with character-based
composition tools. Then
do some work on visual discrimination, and reinforce matching, identification,
sorting, and observation skills. After group play, we’ll investigate
the teacher controls which allow educators to adapt the programs
to the special needs of each student.
Get a subscription to www.elementaryzone.com.
today grow up in a technological world and it is important that
our teaching reflects this. A great inclusive software program can
be very effective for teaching mainstream and special education
students in tandem, when there are a wide range of accessibility
options available. Explore a myriad of software programs which are adapted for inclusive
classrooms, and can be used school-wide. Touching on each core curriculum
area, you’ll gain a wonderful insight on a myriad of available resources
in just one hour. Experiment with a computer or simply observe.
In early math, we’ll show you how to customize activities for varying
levels of difficulty, then calculate with numbers up to 20. For
spelling (and dyslexia) we’ll enter high frequency word lists. Practice
with difficult spellings and compound words in any of 7 different
spelling games. For reading development, we’ll listen, hear, and
recite a story, then play activities to test comprehension and sequencing
recall. For science and life skills, we’ll learn All About Ourselves. Explore the human senses, operate the X-ray machine,
and write about ourselves based on word prompts. Finally, using
simple mouse clicks, we’ll compose a musical symphony of character
voices. Every activity can be customized to the ability level of
the student, and encourages a progressive development of skills.
Come prepared to experiment with technology
and learn strategies that will excite children’s interest in learning.
Get a free subscription
and experiment with assistive technology, designed for inclusion
teaching, as well as specific disabilities. This is your opportunity
to speak to a specialist, one-on-one, and discuss which hardware
and software may be appropriate for a specific student or class.
Ask about software for Dyslexia and Autism. Experiment with switches,
trackballs, touch screens, joy sticks and mini-mice. Bring questions
or just experiment!